Wwe 2k14 Psp Iso Smackdown - Vs Raw Usa

// Perform editing operation switch (editSelection) { case 1: audioFile.trim(); break; case 2: audioFile.loop(); break; // ... }

// Music editor void musicEditor() { // Load audio file AudioFile audioFile; audioFile.load(); wwe 2k14 psp iso smackdown vs raw usa

// Load selected theme Theme selectedTheme; selectedTheme.load(themeList[selection - 1].getPath()); } // Perform editing operation switch (editSelection) { case

// Get player's editing selection int editSelection = getPlayerInput(); case 2: audioFile.loop()

// Get player's selection int selection = getPlayerInput();

// Save edited theme audioFile.save(); } Note that this is a simplified example, and actual implementation details may vary depending on the game's architecture, tools, and resources.

Here's a rough example of how this feature could be implemented in C++ (assuming a homebrew or modding environment):

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