Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR

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One of the most striking aspects of "Seytan--39-in Gunlugu" is its exploration of themes and symbolism. Andreyev masterfully weaves together elements of philosophy, psychology, and mythology to create a rich and complex narrative. Are you a literature enthusiast looking for a

"Seytan--39-in Gunlugu" is a novel that revolves around the story of a young man named Seytan, who becomes embroiled in a series of mysterious and supernatural events. As the story unfolds, Seytan finds himself at the center of a philosophical and psychological exploration of good and evil, morality, and the human condition. In this blog post, we'll dive into the

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR Seytan--39-in Gunlugu - Leonid Andreyev - PDF INDIR